/home/explore/monsters/mammoth

Mammoth

actions:
  • Gore

    Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) piercing damage.

    attack bonus:

    10

    damage:
    • 4d8+7

      Piercing

  • Stomp

    Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 29 (4d10 + 7) bludgeoning damage.

    attack bonus:

    10

    damage:
    • 4d10+7

      Bludgeoning

alignment:

unaligned

armor class:

13

challenge rating:

6

charisma:

6

constitution:

21

dexterity:

9

hit dice:

11d12

hit points:

126

intelligence:

3

senses:
passive perception:

10

size:

Huge

special abilities:
  • Trampling Charge

    If the mammoth moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.

speed:
walk:

40 ft.

strength:

24

type:

beast

wisdom:

11

© 2020 David Jones · uses the D&D 5th Edition API Database · source