/home/explore/monsters/mimic

Mimic

actions:
  • Pseudopod

    Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.

    attack bonus:

    5

    damage:
    • 1d8+3

      Bludgeoning

  • Bite

    Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) acid damage.

    attack bonus:

    5

    damage:
    • 1d8+3

      Piercing

    • 1d8

      Acid

alignment:

neutral

armor class:

12

challenge rating:

2

charisma:

8

condition immunities:
  • Prone

constitution:

15

damage immunities:
  • acid

dexterity:

12

hit dice:

9d8

hit points:

58

intelligence:

5

proficiencies:
  • Skill: Stealth

    value:

    5

senses:
darkvision:

60 ft.

passive perception:

11

size:

Medium

special abilities:
  • Shapechanger

    The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn 't transformed. It reverts to its true form if it dies.

  • Adhesive (Object Form Only)

    The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.

  • False Appearance (Object Form Only)

    While the mimic remains motionless, it is indistinguishable from an ordinary object.

  • Grappler

    The mimic has advantage on attack rolls against any creature grappled by it.

speed:
walk:

15 ft.

strength:

17

subtype:

shapechanger

type:

monstrosity

wisdom:

13

© 2020 David Jones · uses the D&D 5th Edition API Database · source