Minotaur
- actions:
- Greataxe- Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage. - attack bonus:
- 6 
- damage:
- 2d12+4
 
 
- Gore- Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage. - attack bonus:
- 6 
- damage:
- 2d8+4
 
 
 
- alignment:
- chaotic evil 
- armor class:
- 14 
- challenge rating:
- 3 
- charisma:
- 9 
- constitution:
- 16 
- dexterity:
- 11 
- hit dice:
- 9d10 
- hit points:
- 76 
- intelligence:
- 6 
- languages:
- Abyssal 
- proficiencies:
- Skill: Perception- value:
- 7 
 
 
- senses:
- darkvision:
- 60 ft. 
- passive perception:
- 17 
 
- size:
- Large 
- special abilities:
- speed:
- walk:
- 40 ft. 
 
- strength:
- 18 
- type:
- monstrosity 
- wisdom:
- 16