/home/explore/monsters/nalfeshnee/actions
  • Multiattack

    The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws.

    options:
    choose:

    1

    from:
      • Horror Nimbus

        count:

        1

        note:

        If it can use Horror Nimbus

        type:

        ability

      • Bite

        count:

        1

        type:

        melee

      • Claw

        count:

        2

        type:

        melee

  • Bite

    Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 32 (5d10 + 5) piercing damage.

    attack bonus:

    10

    damage:
    • 5d10+5

      Piercing

  • Claw

    Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) slashing damage.

    attack bonus:

    10

    damage:
    • 3d6+5

      Slashing

  • Horror Nimbus

    The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours.

    dc:
    dc type:

    WIS

    dc value:

    15

    success type:

    none

    usage:
    dice:

    1d6

    min value:

    5

    type:

    recharge on roll

  • Teleport

    The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

  • Variant: Summon Demon

    The demon chooses what to summon and attempts a magical summoning.

    A nalfeshnee has a 50 percent chance of summoning 1d4 vrocks, 1d3 hezrous, 1d2 glabrezus, or one nalfeshnee.

    A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

    usage:
    times:

    1

    type:

    per day

© 2020 David Jones · uses the D&D 5th Edition API Database · source