/home/explore/monsters/ochre jelly

Ochre Jelly

actions:
  • Pseudopod

    Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage plus 3 (1d6) acid damage.

    attack bonus:

    4

    damage:
    • 2d6+2

      Bludgeoning

    • 1d6

      Acid

alignment:

unaligned

armor class:

8

challenge rating:

2

charisma:

1

condition immunities:
  • Blinded

  • Charmed

  • Blinded

  • Exhaustion

  • Frightened

  • Prone

constitution:

14

damage immunities:
  • lightning

  • slashing

damage resistances:
  • acid

dexterity:

6

hit dice:

6d10

hit points:

45

intelligence:

2

reactions:
  • Split

    When a jelly that is Medium or larger is subjected to lightning or slashing damage, it splits into two new jellies if it has at least 10 hit points. Each new jelly has hit points equal to half the original jelly's, rounded down. New jellies are one size smaller than the original jelly.

senses:
blindsight:

60 ft. (blind beyond this radius)

passive perception:

8

size:

Large

special abilities:
  • Amorphous

    The jelly can move through a space as narrow as 1 inch wide without squeezing.

  • Spider Climb

    The jelly can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

speed:
climb:

10 ft.

walk:

10 ft.

strength:

15

type:

ooze

wisdom:

6

© 2020 David Jones · uses the D&D 5th Edition API Database · source