/home/explore/monsters/panther

Panther

actions:
  • Bite

    Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

    attack bonus:

    4

    damage:
    • 1d6+2

      Piercing

  • Claw

    Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

    attack bonus:

    4

    damage:
    • 1d4+2

      Slashing

alignment:

unaligned

armor class:

12

challenge rating:

0.25

charisma:

7

constitution:

10

dexterity:

15

hit dice:

3d8

hit points:

13

intelligence:

3

proficiencies:
  • Skill: Perception

    value:

    4

  • Skill: Stealth

    value:

    6

senses:
passive perception:

14

size:

Medium

special abilities:
  • Keen Smell

    The panther has advantage on Wisdom (Perception) checks that rely on smell.

  • Pounce

    If the panther moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.

speed:
climb:

40 ft.

walk:

50 ft.

strength:

14

type:

beast

wisdom:

14

© 2020 David Jones · uses the D&D 5th Edition API Database · source