/home/explore/monsters/phase spider

Phase Spider

actions:
  • Bite

    Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

    attack bonus:

    4

    damage:
    • 1d10+2

      Piercing

alignment:

unaligned

armor class:

13

challenge rating:

3

charisma:

6

constitution:

12

dexterity:

15

hit dice:

5d10

hit points:

32

intelligence:

6

proficiencies:
  • Skill: Stealth

    value:

    6

senses:
darkvision:

60 ft.

passive perception:

10

size:

Large

special abilities:
  • Ethereal Jaunt

    As a bonus action, the spider can magically shift from the Material Plane to the Ethereal Plane, or vice versa.

  • Spider Climb

    The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

  • Web Walker

    The spider ignores movement restrictions caused by webbing.

speed:
climb:

30 ft.

walk:

30 ft.

strength:

15

type:

monstrosity

wisdom:

10

© 2020 David Jones · uses the D&D 5th Edition API Database · source