/home/explore/monsters/rust monster

Rust Monster

actions:
  • Bite

    Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

    attack bonus:

    3

    damage:
    • 1d8+1

      Piercing

  • Antennae

    The rust monster corrodes a nonmagical ferrous metal object it can see within 5 feet of it. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 11 Dexterity saving throw to avoid the rust monster's touch.

    If the object touched is either metal armor or a metal shield being worn or carried, its takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in the Rust Metal trait.

alignment:

unaligned

armor class:

14

challenge rating:

0.5

charisma:

6

constitution:

13

dexterity:

12

hit dice:

5d8

hit points:

27

intelligence:

2

senses:
darkvision:

60 ft.

passive perception:

11

size:

Medium

special abilities:
  • Iron Scent

    The rust monster can pinpoint, by scent, the location of ferrous metal within 30 feet of it.

  • Rust Metal

    Any nonmagical weapon made of metal that hits the rust monster corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Non magical ammunition made of metal that hits the rust monster is destroyed after dealing damage.

speed:
walk:

40 ft.

strength:

13

type:

monstrosity

wisdom:

13

© 2020 David Jones · uses the D&D 5th Edition API Database · source