/home/explore/monsters/satyr

Satyr

actions:
  • Ram

    Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.

    attack bonus:

    3

    damage:
    • 2d4+1

      Bludgeoning

  • Shortsword

    Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1 d6 + 3) piercing damage.

    attack bonus:

    5

    damage:
    • 1d6+3

      Piercing

  • Shortbow

    Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

    attack bonus:

    5

    damage:
    • 1d6+3

      Piercing

  • Variant: Panpipes

    Gentle Lullaby. The creature falls asleep and is unconscious for 1 minute. The effect ends if the creature takes damage or if someone takes an action to shake the creature awake.

alignment:

chaotic neutral

armor class:

14

challenge rating:

0.5

charisma:

14

constitution:

11

dexterity:

16

hit dice:

7d8

hit points:

31

intelligence:

12

languages:

Common, Elvish, Sylvan

proficiencies:
  • Skill: Perception

    value:

    2

  • Skill: Performance

    value:

    6

  • Skill: Stealth

    value:

    5

senses:
passive perception:

12

size:

Medium

special abilities:
  • Magic Resistance

    The satyr has advantage on saving throws against spells and other magical effects.

speed:
walk:

40 ft.

strength:

12

type:

fey

wisdom:

10

© 2020 David Jones · uses the D&D 5th Edition API Database · source