/home/explore/monsters/shadow

Shadow

actions:
  • Strength Drain

    Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.

    If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.

    attack bonus:

    4

    damage:
    • 2d6+2

      Necrotic

alignment:

chaotic evil

armor class:

12

challenge rating:

0.5

charisma:

8

condition immunities:
  • Exhaustion

  • Frightened

  • Grappled

  • Paralyzed

  • Petrified

  • Poisoned

  • Prone

  • Restrained

constitution:

13

damage immunities:
  • necrotic

  • poison

damage resistances:
  • acid

  • cold

  • fire

  • lightning

  • thunder

  • bludgeoning, piercing, and slashing from nonmagical weapons

damage vulnerabilities:
  • radiant

dexterity:

14

hit dice:

3d8

hit points:

16

intelligence:

6

proficiencies:
  • Skill: Stealth

    value:

    4

senses:
darkvision:

60 ft.

passive perception:

10

size:

Medium

special abilities:
  • Amorphous

    The shadow can move through a space as narrow as 1 inch wide without squeezing.

  • Shadow Stealth

    While in dim light or darkness, the shadow can take the Hide action as a bonus action. Its stealth bonus is also improved to +6.

  • Sunlight Weakness

    While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.

speed:
walk:

40 ft.

strength:

6

type:

undead

wisdom:

10

© 2020 David Jones · uses the D&D 5th Edition API Database · source