/home/explore/monsters/spy

Spy

actions:
  • Multiattack

    The spy makes two melee attacks.

    options:
    choose:

    1

    from:
      • Shortsword

        count:

        2

        type:

        melee

  • Shortsword

    Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

    attack bonus:

    4

    damage:
    • 1d6+2

      Piercing

  • Hand Crossbow

    Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

    attack bonus:

    4

    damage:
    • 1d6+2

      Piercing

alignment:

any alignment

armor class:

12

challenge rating:

1

charisma:

16

constitution:

10

dexterity:

15

hit dice:

6d8

hit points:

27

intelligence:

12

languages:

any two languages

proficiencies:
  • Skill: Deception

    value:

    5

  • Skill: Insight

    value:

    4

  • Skill: Investigation

    value:

    5

  • Skill: Perception

    value:

    6

  • Skill: Persuasion

    value:

    5

  • Skill: Stealth

    value:

    4

senses:
passive perception:

16

size:

Medium

special abilities:
  • Cunning Action

    On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.

  • Sneak Attack (1/Turn)

    The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.

speed:
walk:

30 ft.

strength:

10

subtype:

any race

type:

humanoid

wisdom:

14

© 2020 David Jones · uses the D&D 5th Edition API Database · source