/home/explore/monsters/stirge

Stirge

actions:
  • Blood Drain

    Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss.

    The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.

    attack bonus:

    5

    damage:
    • 1d4+3

      Piercing

alignment:

unaligned

armor class:

14

challenge rating:

0.125

charisma:

6

constitution:

11

dexterity:

16

hit dice:

1d4

hit points:

2

intelligence:

2

senses:
darkvision:

60 ft.

passive perception:

9

size:

Tiny

speed:
fly:

40 ft.

walk:

10 ft.

strength:

4

type:

beast

wisdom:

8

© 2020 David Jones · uses the D&D 5th Edition API Database · source