/home/explore/monsters/stone giant

Stone Giant

actions:
  • Multiattack

    The giant makes two greatclub attacks.

    options:
    choose:

    1

    from:
      • Greatclub

        count:

        2

        type:

        melee

  • Greatclub

    Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

    attack bonus:

    9

    damage:
    • 3d8+6

      Bludgeoning

  • Rock

    Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

    attack bonus:

    9

    damage:
    • 4d10+6

      Bludgeoning

alignment:

neutral

armor class:

17

challenge rating:

7

charisma:

9

constitution:

20

dexterity:

15

hit dice:

11d12

hit points:

126

intelligence:

10

languages:

Giant

proficiencies:
  • Saving Throw: DEX

    value:

    5

  • Saving Throw: CON

    value:

    8

  • Saving Throw: WIS

    value:

    4

  • Skill: Athletics

    value:

    12

  • Skill: Perception

    value:

    4

reactions:
  • Rock Catching

    If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.

senses:
darkvision:

60 ft.

passive perception:

14

size:

Huge

special abilities:
  • Stone Camouflage

    The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

speed:
walk:

40 ft.

strength:

23

type:

giant

wisdom:

12

© 2020 David Jones · uses the D&D 5th Edition API Database · source