/home/explore/monsters/stone golem/actions
  • Multiattack

    The golem makes two slam attacks.

    options:
    choose:

    1

    from:
      • Slam

        count:

        2

        type:

        melee

  • Slam

    Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

    attack bonus:

    10

    damage:
    • 3d8+6

      Bludgeoning

  • Slow

    The golem targets one or more creatures it can see within 10 ft. of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

    dc:
    dc type:

    WIS

    dc value:

    17

    success type:

    none

    usage:
    dice:

    1d6

    min value:

    5

    type:

    recharge on roll

© 2020 David Jones · uses the D&D 5th Edition API Database · source