/home/explore/monsters/swarm of quippers

Swarm of Quippers

actions:
  • Bites

    Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.

    attack bonus:

    5

    damage:
    • 4d6

      Piercing

alignment:

unaligned

armor class:

13

challenge rating:

1

charisma:

2

condition immunities:
  • Charmed

  • Frightened

  • Grappled

  • Paralyzed

  • Petrified

  • Prone

  • Restrained

  • Stunned

constitution:

9

damage resistances:
  • bludgeoning

  • piercing

  • slashing

dexterity:

16

hit dice:

8d8

hit points:

28

intelligence:

1

senses:
darkvision:

60 ft.

passive perception:

8

size:

Medium

special abilities:
  • Blood Frenzy

    The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.

  • Swarm

    The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.

  • Water Breathing

    The swarm can breathe only underwater.

speed:
swim:

40 ft.

walk:

0 ft.

strength:

13

type:

swarm of Tiny beasts

wisdom:

7

© 2020 David Jones · uses the D&D 5th Edition API Database · source