/home/explore/monsters/tiger

Tiger

actions:
  • Bite

    Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

    attack bonus:

    5

    damage:
    • 1d10+3

      Piercing

  • Claw

    Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

    attack bonus:

    5

    damage:
    • 1d8+3

      Slashing

alignment:

unaligned

armor class:

12

challenge rating:

1

charisma:

8

constitution:

14

dexterity:

15

hit dice:

5d10

hit points:

37

intelligence:

3

proficiencies:
  • Skill: Perception

    value:

    3

  • Skill: Stealth

    value:

    6

senses:
darkvision:

60 ft.

passive perception:

13

size:

Large

special abilities:
  • Keen Smell

    The tiger has advantage on Wisdom (Perception) checks that rely on smell.

  • Pounce

    If the tiger moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.

speed:
walk:

40 ft.

strength:

17

type:

beast

wisdom:

12

© 2020 David Jones · uses the D&D 5th Edition API Database · source