/home/explore/monsters/wereboar/special abilities
  • Shapechanger

    The wereboar can use its action to polymorph into a boar-humanoid hybrid or into a boar, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

  • Charge (Boar or Hybrid Form Only)

    If the wereboar moves at least 15 feet straight toward a target and then hits it with its tusks on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

  • Relentless

    If the wereboar takes 14 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

    usage:
    rest types:
    • short

    • long

    type:

    recharge after rest

© 2020 David Jones · uses the D&D 5th Edition API Database · source