/home/explore/monsters/werewolf/actions
  • Multiattack (Humanoid or Hybrid Form Only)

    The werewolf makes two attacks: one with its bite and one with its claws or spear.

  • Bite (Wolf or Hybrid Form Only)

    Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.

    attack bonus:

    4

    damage:
    • 1d8+2

      Piercing

  • Claws (Hybrid Form Only)

    Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2) slashing damage.

    attack bonus:

    4

    damage:
    • 2d4+2

      Slashing

  • Spear (Humanoid Form Only)

    Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

    attack bonus:

    4

    damage:
    • choose:

      1

      from:
      • 1d6+2

        Piercing

      • 1d8+2

        Piercing

      type:

      damage

© 2020 David Jones · uses the D&D 5th Edition API Database · source