/home/explore/monsters/winter wolf

Winter Wolf

actions:
  • Bite

    Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

    attack bonus:

    6

    damage:
    • 2d6+4

      Piercing

  • Cold Breath

    The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.

    damage:
    • 4d8

      Cold

    dc:
    dc type:

    DEX

    dc value:

    12

    success type:

    none

    usage:
    dice:

    1d6

    min value:

    5

    type:

    recharge on roll

alignment:

neutral evil

armor class:

13

challenge rating:

3

charisma:

8

constitution:

14

damage immunities:
  • cold

dexterity:

13

hit dice:

10d10

hit points:

75

intelligence:

7

languages:

Common, Giant, Winter Wolf

proficiencies:
  • Skill: Perception

    value:

    5

  • Skill: Stealth

    value:

    3

senses:
passive perception:

15

size:

Large

special abilities:
  • Keen Hearing and Smell

    The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

  • Pack Tactics

    The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.

  • Snow Camouflage

    The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

speed:
walk:

50 ft.

strength:

18

type:

monstrosity

wisdom:

12

© 2020 David Jones · uses the D&D 5th Edition API Database · source