/home/explore/monsters/wolf

Wolf

actions:
  • Bite

    Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

    attack bonus:

    4

    damage:
    • 2d4+2

      Piercing

alignment:

unaligned

armor class:

13

challenge rating:

0.25

charisma:

6

constitution:

12

dexterity:

15

hit dice:

2d8

hit points:

11

intelligence:

3

proficiencies:
  • Skill: Perception

    value:

    3

  • Skill: Stealth

    value:

    4

senses:
passive perception:

13

size:

Medium

special abilities:
  • Keen Hearing and Smell

    The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

  • Pack Tactics

    The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.

speed:
walk:

40 ft.

strength:

12

type:

beast

wisdom:

12

© 2020 David Jones · uses the D&D 5th Edition API Database · source