- Bite- Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage. - attack bonus:
- 7 
- damage:
- 2d10+4
 
 
- Claw- Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. - attack bonus:
- 7 
- damage:
- 2d6+4
 
 
- Breath Weapons- The dragon uses one of the following breath weapons. - Fire Breath. The dragon exhales fire in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one. - Sleep Breath. The dragon exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw or fall unconscious for 5 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it. - attack options:
- choose:
- 1 
- from:
- Fire Breath- damage:
- 12d6
 
- dc:
 
- Sleep Breath- dc:
 
 
- type:
- attack 
 
- usage:
- dice:
- 1d6 
- min value:
- 5 
- type:
- recharge on roll