Young Gold Dragon
- actions:
- Bite- Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage. - attack bonus:
- 10 
- damage:
- 2d10+6
 
 
- Claw- Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage. - attack bonus:
- 10 
- damage:
- 2d6+6
 
 
- Breath Weapons- The dragon uses one of the following breath weapons. - Fire Breath. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one. - Weakening Breath. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. - attack options:
- choose:
- 1 
- from:
- Fire Breath- damage:
- 10d10
 
- dc:
 
 
- type:
- attack 
 
- usage:
- dice:
- 1d6 
- min value:
- 5 
- type:
- recharge on roll 
 
 
 
- alignment:
- lawful good 
- armor class:
- 18 
- challenge rating:
- 10 
- charisma:
- 20 
- constitution:
- 21 
- damage immunities:
- fire 
 
- dexterity:
- 14 
- hit dice:
- 17d10 
- hit points:
- 178 
- intelligence:
- 16 
- languages:
- Common, Draconic 
- proficiencies:
- Saving Throw: DEX- value:
- 6 
 
- Saving Throw: CON- value:
- 9 
 
- Saving Throw: WIS- value:
- 5 
 
- Saving Throw: CHA- value:
- 9 
 
- Skill: Insight- value:
- 5 
 
- Skill: Perception- value:
- 9 
 
- Skill: Persuasion- value:
- 9 
 
- Skill: Stealth- value:
- 6 
 
 
- senses:
- blindsight:
- 30 ft. 
- darkvision:
- 120 ft. 
- passive perception:
- 19 
 
- size:
- Large 
- special abilities:
- speed:
- fly:
- 80 ft. 
- swim:
- 40 ft. 
- walk:
- 40 ft. 
 
- strength:
- 23 
- type:
- dragon 
- wisdom:
- 13