Black Tentacles
Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain.
When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and be restrained by the tentacles until the spell ends. A creature that starts its turn in the area and is already restrained by the tentacles takes 3d6 bludgeoning damage.
A creature restrained by the tentacles can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself.
- area of effect:
- size:
- 20 
- type:
- cube 
 
- casting time:
- 1 action 
- classes:
- components:
- V 
- S 
- M 
 
- concentration:
- true 
- damage:
- damage at slot level:
- 4:
- 3d6 
 
- damage type:
 
- dc:
- duration:
- Up to 1 minute 
- level:
- 4 
- material:
- A piece of tentacle from a giant octopus or a giant squid 
- range:
- 90 feet 
- school: