/home/explore/spells/black tentacles

Black Tentacles

Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain.

When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and be restrained by the tentacles until the spell ends. A creature that starts its turn in the area and is already restrained by the tentacles takes 3d6 bludgeoning damage.

A creature restrained by the tentacles can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself.

area of effect:
size:

20

type:

cube

casting time:

1 action

classes:
  • Wizard

components:
  • V

  • S

  • M

concentration:

true

damage:
damage at slot level:
4:

3d6

damage type:

Bludgeoning

dc:
dc success:

none

dc type:

DEX

duration:

Up to 1 minute

level:

4

material:

A piece of tentacle from a giant octopus or a giant squid

range:

90 feet

school:

Conjuration

© 2020 David Jones · uses the D&D 5th Edition API Database · source