Call Lightning
A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see 100 feet directly above you. The spell fails if you can't see a point in the air where the storm cloud could appear (for example, if you are in a room that can't accommodate the cloud).
When you cast the spell, choose a point you can see within range. A bolt of lightning flashes down from the cloud to that point. Each creature within 5 feet of that point must make a dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one.
If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spell's damage increases by 1d10.
- area of effect:
- size:
- 5 
- type:
- sphere 
 
- casting time:
- 1 action 
- classes:
- components:
- V 
- S 
 
- concentration:
- true 
- damage:
- damage at slot level:
- 3:
- 3d10 
- 4:
- 4d10 
- 5:
- 5d10 
- 6:
- 6d10 
- 7:
- 7d10 
- 8:
- 8d10 
- 9:
- 9d10 
 
- damage type:
 
- duration:
- Up to 10 minutes 
- higher level:
- When you cast this spell using a spell slot of 4th or higher level, the damage increases by 1d10 for each slot level above 3rd. 
- level:
- 3 
- range:
- 120 feet 
- school:
- subclasses: