/home/explore/spells/call lightning

Call Lightning

A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see 100 feet directly above you. The spell fails if you can't see a point in the air where the storm cloud could appear (for example, if you are in a room that can't accommodate the cloud).

When you cast the spell, choose a point you can see within range. A bolt of lightning flashes down from the cloud to that point. Each creature within 5 feet of that point must make a dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one.

If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spell's damage increases by 1d10.

area of effect:
size:

5

type:

sphere

casting time:

1 action

classes:
  • Druid

components:
  • V

  • S

concentration:

true

damage:
damage at slot level:
3:

3d10

4:

4d10

5:

5d10

6:

6d10

7:

7d10

8:

8d10

9:

9d10

damage type:

Lightning

duration:

Up to 10 minutes

higher level:

When you cast this spell using a spell slot of 4th or higher level, the damage increases by 1d10 for each slot level above 3rd.

level:

3

range:

120 feet

school:

Conjuration

subclasses:
  • Lore

  • Land

© 2020 David Jones · uses the D&D 5th Edition API Database · source