Calm Emotions
You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects. You can suppress any effect causing a target to be charmed or frightened. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.
Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.
- area of effect:
- size:
- 20 
- type:
- sphere 
 
- casting time:
- 1 action 
- classes:
- components:
- V 
- S 
 
- concentration:
- true 
- dc:
- duration:
- Up to 1 minute 
- level:
- 2 
- range:
- 60 feet 
- school:
- subclasses: