/home/explore/spells/chill touch

Chill Touch

You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.

If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

attack type:

ranged

casting time:

1 action

classes:
  • Sorcerer

  • Warlock

  • Wizard

components:
  • V

  • S

damage:
damage at character level:
1:

1d8

5:

2d8

11:

3d8

17:

4d8

damage type:

Necrotic

duration:

1 round

range:

120 feet

school:

Necromancy

subclasses:
  • Lore

© 2020 David Jones · uses the D&D 5th Edition API Database · source