/home/explore/spells/continual flame

Continual Flame

A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched.

casting time:

1 action

classes:
  • Cleric

  • Wizard

components:
  • V

  • S

  • M

duration:

Until dispelled

level:

2

material:

Ruby dust worth 50 gp, which the spell consumes.

range:

Touch

school:

Evocation

subclasses:
  • Lore

© 2020 David Jones · uses the D&D 5th Edition API Database · source