/home/explore/spells/disintegrate

Disintegrate

A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force.

A creature targeted by this spell must make a dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. If this damage reduces the target to 0 hit points, it is disintegrated.

A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell.

This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it. A magic item is unaffected by this spell.

area of effect:
size:

10

type:

cube

casting time:

1 action

classes:
  • Sorcerer

  • Wizard

components:
  • V

  • S

  • M

damage:
damage at slot level:
6:

10d6 + 40

damage type:

Force

dc:
dc success:

none

dc type:

DEX

duration:

Instantaneous

higher level:

When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.

level:

6

material:

A lodestone and a pinch of dust.

range:

60 feet

school:

Transmutation

© 2020 David Jones · uses the D&D 5th Edition API Database · source