/home/explore/spells/finger of death

Finger of Death

You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a constitution saving throw. It takes 7d8 + 30 necrotic damage on a failed save, or half as much damage on a successful one.

A humanoid killed by this spell rises at the start of your next turn as a zombie that is permanently under your command, following your verbal orders to the best of its ability.

casting time:

1 action

classes:
  • Sorcerer

  • Warlock

  • Wizard

components:
  • V

  • S

damage:
damage at slot level:
7:

7d8 + 30

damage type:

Necrotic

dc:
dc success:

half

dc type:

CON

duration:

Instantaneous

level:

7

range:

60 feet

school:

Necromancy

© 2020 David Jones · uses the D&D 5th Edition API Database · source