Finger of Death
You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a constitution saving throw. It takes 7d8 + 30 necrotic damage on a failed save, or half as much damage on a successful one.
A humanoid killed by this spell rises at the start of your next turn as a zombie that is permanently under your command, following your verbal orders to the best of its ability.
- casting time:
- 1 action 
- classes:
- components:
- V 
- S 
 
- damage:
- damage at slot level:
- 7:
- 7d8 + 30 
 
- damage type:
 
- dc:
- duration:
- Instantaneous 
- level:
- 7 
- range:
- 60 feet 
- school: