Fireball
A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.
The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.
- area of effect:
- size:
- 20 
- type:
- sphere 
 
- casting time:
- 1 action 
- classes:
- components:
- V 
- S 
- M 
 
- damage:
- damage at slot level:
- 3:
- 8d6 
- 4:
- 9d6 
- 5:
- 10d6 
- 6:
- 11d6 
- 7:
- 12d6 
- 8:
- 13d6 
- 9:
- 14d6 
 
- damage type:
 
- dc:
- duration:
- Instantaneous 
- higher level:
- When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd. 
- level:
- 3 
- material:
- A tiny ball of bat guano and sulfur. 
- range:
- 150 feet 
- school:
- subclasses: