Fireball

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

area of effect:
size:

20

type:

sphere

casting time:

1 action

classes:
components:
  • V

  • S

  • M

damage:
damage at slot level:
3:

8d6

4:

9d6

5:

10d6

6:

11d6

7:

12d6

8:

13d6

9:

14d6

damage type:
dc:
dc success:

half

dc type:
duration:

Instantaneous

higher level:

When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

level:

3

material:

A tiny ball of bat guano and sulfur.

range:

150 feet

school:
subclasses: