Fireball
A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.
The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.
- area of effect:
- size:
20
- type:
sphere
- casting time:
1 action
- classes:
- components:
V
S
M
- damage:
- damage at slot level:
- 3:
8d6
- 4:
9d6
- 5:
10d6
- 6:
11d6
- 7:
12d6
- 8:
13d6
- 9:
14d6
- damage type:
- dc:
- duration:
Instantaneous
- higher level:
When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
- level:
3
- material:
A tiny ball of bat guano and sulfur.
- range:
150 feet
- school:
- subclasses: