/home/explore/spells/harm

Harm

You unleash a virulent disease on a creature that you can see within range. The target must make a constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can't reduce the target's hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature's hit point maximum to return to normal before that time passes.

casting time:

1 action

classes:
  • Cleric

components:
  • V

  • S

damage:
damage at slot level:
6:

14d6

damage type:

Necrotic

dc:
dc success:

half

dc type:

CON

duration:

Instantaneous

level:

6

range:

60 feet

school:

Necromancy

© 2020 David Jones · uses the D&D 5th Edition API Database · source