Ice Storm
A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.
Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.
- area of effect:
- size:
20
- type:
cylinder
- casting time:
1 action
- classes:
- components:
V
S
M
- damage:
- damage at slot level:
- 4:
2d8 + 4d6
- 5:
3d8 + 4d6
- 6:
4d8 + 4d6
- 7:
5d8 + 4d6
- 8:
6d8 + 4d6
- 9:
7d8 + 4d6
- damage type:
- dc:
- duration:
Instantaneous
- higher level:
When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.
- level:
4
- material:
A pinch of dust and a few drops of water.
- range:
300 feet
- school:
- subclasses: