Ice Storm

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

area of effect:
size:

20

type:

cylinder

casting time:

1 action

classes:
components:
  • V

  • S

  • M

damage:
damage at slot level:
4:

2d8 + 4d6

5:

3d8 + 4d6

6:

4d8 + 4d6

7:

5d8 + 4d6

8:

6d8 + 4d6

9:

7d8 + 4d6

damage type:
dc:
dc success:

half

dc type:
duration:

Instantaneous

higher level:

When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

level:

4

material:

A pinch of dust and a few drops of water.

range:

300 feet

school:
subclasses: