Ice Storm
A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.
Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.
- area of effect:
- size:
- 20 
- type:
- cylinder 
 
- casting time:
- 1 action 
- classes:
- components:
- V 
- S 
- M 
 
- damage:
- damage at slot level:
- 4:
- 2d8 + 4d6 
- 5:
- 3d8 + 4d6 
- 6:
- 4d8 + 4d6 
- 7:
- 5d8 + 4d6 
- 8:
- 6d8 + 4d6 
- 9:
- 7d8 + 4d6 
 
- damage type:
 
- dc:
- duration:
- Instantaneous 
- higher level:
- When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th. 
- level:
- 4 
- material:
- A pinch of dust and a few drops of water. 
- range:
- 300 feet 
- school:
- subclasses: