/home/explore/spells/mage armor

Mage Armor

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

casting time:

1 action

classes:
  • Sorcerer

  • Wizard

components:
  • V

  • S

  • M

duration:

8 hours

level:

1

material:

A piece of cured leather.

range:

Touch

school:

Abjuration

subclasses:
  • Lore

© 2020 David Jones · uses the D&D 5th Edition API Database · source