/home/explore/spells/moonbeam

Moonbeam

A silvery beam of pale light shines down in a 5-foot radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.

When a creature enters the spell's area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.

A shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can't assume a different form until it leaves the spell's light.

On each of your turns after you cast this spell, you can use an action to move the beam 60 feet in any direction.

area of effect:
size:

5

type:

cylinder

casting time:

1 action

classes:
  • Druid

components:
  • V

  • S

  • M

concentration:

true

damage:
damage at slot level:
2:

2d10

3:

3d10

4:

4d10

5:

5d10

6:

6d10

7:

7d10

8:

8d10

9:

9d10

damage type:

Radiant

dc:
dc success:

half

dc type:

CON

duration:

Up to 1 minute

higher level:

When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1dl0 for each slot level above 2nd.

level:

2

material:

Several seeds of any moonseed plant and a piece of opalescent feldspar.

range:

120 feet

school:

Evocation

subclasses:
  • Lore

© 2020 David Jones · uses the D&D 5th Edition API Database · source