/home/explore/spells/phantasmal killer

Phantasmal Killer

You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The target must make a wisdom saving throw. On a failed save, the target becomes frightened for the duration. At the start of each of the target's turns before the spell ends, the target must succeed on a wisdom saving throw or take 4 d10 psychic damage. On a successful save, the spell ends.

casting time:

1 action

classes:
  • Wizard

components:
  • V

  • S

concentration:

true

damage:
damage at slot level:
4:

4d10

damage type:

Psychic

dc:
dc success:

none

dc type:

WIS

duration:

Up to 1 minute

higher level:

When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1dlO for each slot level above 4th.

level:

4

range:

120 feet

school:

Illusion

© 2020 David Jones · uses the D&D 5th Edition API Database · source