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Plant Growth

This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits.

If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves.

You can exclude one or more areas of any size within the spell's area from being affected.

If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested.

casting time:

1 action

classes:
  • Bard

  • Druid

  • Ranger

components:
  • V

  • S

duration:

Instantaneous

level:

3

range:

150 feet

school:

Transmutation

subclasses:
  • Lore

  • Land

© 2020 David Jones · uses the D&D 5th Edition API Database · source