/home/explore/spells/protection from evil and good

Protection from Evil and Good

Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.

The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.

casting time:

1 action

classes:
  • Cleric

  • Paladin

  • Warlock

  • Wizard

components:
  • V

  • S

  • M

concentration:

true

duration:

Up to 10 minutes

level:

1

material:

Holy water or powdered silver and iron, which the spell consumes.

range:

Touch

school:

Abjuration

subclasses:
  • Lore

  • Devotion

© 2020 David Jones · uses the D&D 5th Edition API Database · source