/home/explore/spells/sunbeam

Sunbeam

A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is blinded until your next turn. On a successful save, it takes half as much damage and isn't blinded by this spell. Undead and oozes have disadvantage on this saving throw.

You can create a new line of radiance as your action on any turn until the spell ends.

For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight.

area of effect:
size:

60

type:

line

casting time:

1 action

classes:
  • Druid

  • Sorcerer

  • Wizard

components:
  • V

  • S

  • M

concentration:

true

damage:
damage at slot level:
6:

6d8

damage type:

Radiant

dc:
dc success:

half

dc type:

CON

duration:

Up to 1 minute

level:

6

material:

A magnifying glass.

range:

Self

school:

Evocation

© 2020 David Jones · uses the D&D 5th Edition API Database · source