/home/explore/spells/wall of thorns

Wall of Thorns

You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight.

When the wall appears, each creature within its area must make a dexterity saving throw. On a failed save, a creature takes 7d8 piercing damage, or half as much damage on a successful save.

A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. Furthermore, the first time a creature enters the wall on a turn or ends its turn there, the creature must make a dexterity saving throw. It takes 7d8 slashing damage on a failed save, or half as much damage on a successful one.

area of effect:
size:

60

type:

line

casting time:

1 action

classes:
  • Druid

components:
  • V

  • S

  • M

concentration:

true

damage:
damage at slot level:
6:

7d8

7:

8d8

8:

9d8

9:

10d8

damage type:

Piercing

dc:
dc success:

half

dc type:

DEX

duration:

Up to 10 minutes

higher level:

When you cast this spell using a spell slot of 7th level or higher, both types of damage increase by 1d8 for each slot level above 6th.

level:

6

material:

A handful of thorns.

range:

120 feet

school:

Conjuration

© 2020 David Jones · uses the D&D 5th Edition API Database · source