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Wind Walk

You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is incapacitated and can't move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation.

If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can't land after 1 minute, the creature falls the remaining distance.

casting time:

1 minute

classes:
  • Druid

components:
  • V

  • S

  • M

duration:

8 hours

level:

6

material:

Fire and holy water.

range:

30 feet

school:

Transmutation

© 2020 David Jones · uses the D&D 5th Edition API Database · source