/home/explore/monsters/androsphinx/actions
  • Multiattack

    The sphinx makes two claw attacks.

    options:
    choose:

    1

    from:
      • Claw

        count:

        2

        type:

        melee

  • Claw

    Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) slashing damage.

    attack bonus:

    12

    damage:
    • 2d10+6

      Slashing

  • Roar

    The sphinx emits a magical roar. Each time it roars before finishing a long rest, the roar is louder and the effect is different, as detailed below. Each creature within 500 feet of the sphinx and able to hear the roar must make a saving throw.

    First Roar. Each creature that fails a DC 18 Wisdom saving throw is frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

    Second Roar. Each creature that fails a DC 18 Wisdom saving throw is deafened and frightened for 1 minute. A frightened creature is paralyzed and can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

    Third Roar. Each creature makes a DC 18 Constitution saving throw. On a failed save, a creature takes 44 (8d10) thunder damage and is knocked prone. On a successful save, the creature takes half as much damage and isn't knocked prone.

    attacks:
    • First Roar

      dc:
      dc type:

      WIS

      dc value:

      18

      success type:

      none

    • Second Roar

      dc:
      dc type:

      WIS

      dc value:

      18

      success type:

      none

    • Third Roar

      damage:
      • 8d10

        Thunder

      dc:
      dc type:

      CON

      dc value:

      18

      success type:

      half

    usage:
    times:

    3

    type:

    per day

© 2020 David Jones · uses the D&D 5th Edition API Database · source