Androsphinx
- actions:
Multiattack
The sphinx makes two claw attacks.
- options:
- choose:
1
- from:
Claw
- count:
2
- type:
melee
Claw
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) slashing damage.
- attack bonus:
12
- damage:
- 2d10+6
Roar
The sphinx emits a magical roar. Each time it roars before finishing a long rest, the roar is louder and the effect is different, as detailed below. Each creature within 500 feet of the sphinx and able to hear the roar must make a saving throw.
First Roar. Each creature that fails a DC 18 Wisdom saving throw is frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Second Roar. Each creature that fails a DC 18 Wisdom saving throw is deafened and frightened for 1 minute. A frightened creature is paralyzed and can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Third Roar. Each creature makes a DC 18 Constitution saving throw. On a failed save, a creature takes 44 (8d10) thunder damage and is knocked prone. On a successful save, the creature takes half as much damage and isn't knocked prone.
- attacks:
First Roar
- dc:
Second Roar
- dc:
Third Roar
- damage:
- 8d10
- dc:
- usage:
- times:
3
- type:
per day
- alignment:
lawful neutral
- armor class:
17
- challenge rating:
17
- charisma:
23
- condition immunities:
- constitution:
20
- damage immunities:
psychic
bludgeoning, piercing, and slashing from nonmagical weapons
- dexterity:
10
- hit dice:
19d10
- hit points:
199
- intelligence:
16
- languages:
Common, Sphinx
- legendary actions:
- proficiencies:
Saving Throw: DEX
- value:
6
Saving Throw: CON
- value:
11
Saving Throw: INT
- value:
9
Saving Throw: WIS
- value:
10
Skill: Arcana
- value:
9
Skill: Perception
- value:
10
Skill: Religion
- value:
15
- senses:
- passive perception:
20
- truesight:
120 ft.
- size:
Large
- special abilities:
Spellcasting
The sphinx is a 12th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following cleric spells prepared:
- Cantrips (at will): sacred flame, spare the dying, thaumaturgy
- 1st level (4 slots): command, detect evil and good, detect magic
- 2nd level (3 slots): lesser restoration, zone of truth
- 3rd level (3 slots): dispel magic, tongues
- 4th level (3 slots): banishment, freedom of movement
- 5th level (2 slots): flame strike, greater restoration
- 6th level (1 slot): heroes' feast
- spellcasting:
- ability:
- components required:
V
S
- dc:
18
- level:
12
- modifier:
10
- school:
cleric
- slots:
- 1:
4
- 2:
3
- 3:
3
- 4:
3
- 5:
2
- 6:
1
- spells:
Command
- level:
1
Detect Evil and Good
- level:
1
Detect Magic
- level:
1
Lesser Restoration
- level:
2
Zone of Truth
- level:
2
Dispel Magic
- level:
3
Tongues
- level:
3
Banishment
- level:
4
Freedom of Movement
- level:
4
Flame Strike
- level:
5
Greater Restoration
- level:
5
Heroes' Feast
- level:
6
- speed:
- fly:
60 ft.
- walk:
40 ft.
- strength:
22
- type:
monstrosity
- wisdom:
18