/home/explore/monsters/androsphinx/legendary actions
  • Claw Attack

    The sphinx makes one claw attack.

  • Teleport (Costs 2 Actions)

    The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

  • Cast a Spell (Costs 3 Actions)

    The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.

© 2020 David Jones · uses the D&D 5th Edition API Database · source