/home/explore/monsters/balor/special abilities/0

Death Throes

When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren't being worn or carried, and it destroys the balor's weapons.

damage:
  • 20d6

    Fire

dc:
dc type:

DEX

dc value:

20

success type:

half

© 2020 David Jones · uses the D&D 5th Edition API Database · source