/home/explore/monsters/barbed devil/special abilities
  • Barbed Hide

    At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.

    damage:
    • 1d10

      Piercing

  • Devil's Sight

    Magical darkness doesn't impede the devil's darkvision.

  • Magic Resistance

    The devil has advantage on saving throws against spells and other magical effects.

© 2020 David Jones · uses the D&D 5th Edition API Database · source