Multiattack
The golem makes two slam attacks.
- options:
- choose:
1
- from:
Slam
- count:
2
- type:
melee
Haste
Until the end of its next turn, the golem magically gains a +2 bonus to its AC, has advantage on Dexterity saving throws, and can use its slam attack as a bonus action.
- usage:
- dice:
1d6
- min value:
5
- type:
recharge on roll