/home/explore/monsters/clay golem/actions/2

Haste

Until the end of its next turn, the golem magically gains a +2 bonus to its AC, has advantage on Dexterity saving throws, and can use its slam attack as a bonus action.

usage:
dice:

1d6

min value:

5

type:

recharge on roll

© 2020 David Jones · uses the D&D 5th Edition API Database · source