/home/explore/monsters/cult fanatic

Cult Fanatic

actions:
  • Multiattack

    The fanatic makes two melee attacks.

    options:
    choose:

    1

    from:
      • Dagger

        count:

        2

        type:

        melee

  • Dagger

    Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

    attack bonus:

    4

    damage:
    • 1d4+2

      Piercing

alignment:

any non-good alignment

armor class:

13

challenge rating:

2

charisma:

14

constitution:

12

dexterity:

14

hit dice:

6d8

hit points:

22

intelligence:

10

languages:

any one language (usually Common)

proficiencies:
  • Skill: Deception

    value:

    4

  • Skill: Persuasion

    value:

    4

  • Skill: Religion

    value:

    2

senses:
passive perception:

11

size:

Medium

special abilities:
  • Dark Devotion

    The fanatic has advantage on saving throws against being charmed or frightened.

  • Spellcasting

    The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:

    Cantrips (at will): light, sacred flame, thaumaturgy

    - 1st level (4 slots): command, inflict wounds, shield of faith

    - 2nd level (3 slots): hold person, spiritual weapon

    spellcasting:
    ability:

    WIS

    components required:
    • V

    • S

    • M

    dc:

    11

    level:

    4

    modifier:

    3

    school:

    cleric

    slots:
    1:

    4

    2:

    3

    spells:
    • Light

    • Sacred Flame

    • Thaumaturgy

    • Command

    • Inflict Wounds

    • Shield of Faith

    • Hold Person

    • Spiritual Weapon

speed:
walk:

30 ft.

strength:

11

subtype:

any race

type:

humanoid

wisdom:

13

© 2020 David Jones · uses the D&D 5th Edition API Database · source