/home/explore/monsters/dragon turtle/actions
  • Multiattack

    The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.

    options:
    choose:

    1

    from:
      • Bite

        count:

        1

        type:

        melee

      • Claws

        count:

        2

        type:

        melee

      • Bite

        count:

        1

        type:

        melee

      • Tail

        count:

        1

        type:

        melee

  • Bite

    Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.

    attack bonus:

    13

    damage:
    • 3d12+7

      Piercing

  • Claw

    Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.

    attack bonus:

    13

    damage:
    • 2d8+7

      Piercing

  • Tail

    Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.

    attack bonus:

    13

    damage:
    • 3d12+7

      Bludgeoning

  • Steam Breath

    The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.

    damage:
    • 15d6

      Fire

    dc:
    dc type:

    CON

    dc value:

    18

    success type:

    half

    usage:
    dice:

    1d6

    min value:

    5

    type:

    recharge on roll

© 2020 David Jones · uses the D&D 5th Edition API Database · source