/home/explore/monsters/ghast

Ghast

actions:
  • Bite

    Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage.

    attack bonus:

    3

    damage:
    • 2d8+3

      Piercing

  • Claws

    Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

    attack bonus:

    5

    damage:
    • 2d6+3

      Slashing

alignment:

chaotic evil

armor class:

13

challenge rating:

2

charisma:

8

condition immunities:
  • Poisoned

constitution:

10

damage immunities:
  • necrotic

dexterity:

17

hit dice:

8d8

hit points:

36

intelligence:

11

languages:

Common

senses:
darkvision:

60 ft.

passive perception:

10

size:

Medium

special abilities:
  • Stench

    Any creature that starts its turn within 5 ft. of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.

    dc:
    dc type:

    CON

    dc value:

    10

    success type:

    none

  • Turn Defiance

    The ghast and any ghouls within 30 ft. of it have advantage on saving throws against effects that turn undead.

speed:
walk:

30 ft.

strength:

16

type:

undead

wisdom:

10

© 2020 David Jones · uses the D&D 5th Edition API Database · source